Difference between revisions of "Mental Ward"
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|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time=1 minute per | + | |time=1 minute per spell rank |
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|description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell or effect which requires a [[Mind Control]] check to resist. | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell or effect which requires a [[Mind Control]] check to resist. | ||
|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | |levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | ||
}} | }} |
Revision as of 13:39, 27 January 2012
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per spell rank |
This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any spell or effect which requires a Mind Control check to resist.
Intensity Effects
The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.