Clog
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Revision as of 22:22, 2 April 2015 by Doublecompile (talk | contribs)
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object or mechanical creature |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The mage causes machinery and working parts to gum up with a resin-like substance, making operation sometimes nearly impossible. The target must be no bigger in size than a 5-foot square. The clogging slime can be removed at will, or with a Nullify Magic. The complexity of the target is dependent on the Intensity.
Intensity Effects
- Simple cogs or wheels
- A gear-driven machine, like a portcullis, or a clock
- A firearm
- A cannon
- Part of a Gyr Golem or other mechanical creature