Confuse
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Revision as of 16:51, 31 January 2017 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | Two rounds per rank |
Save | Sanity |
The mage can reach into a target's mind and shake it around like a can of beans. Creatures targeted by this spell become disoriented and will attack randomly. They become incapable of understanding intelligent speech, and incapable of casting spells. Confuse is cast on an area, and any vulnerable creatures within must save or suffer the effects. A target creature must fit entirely in the area of effect (e.g. you're not gonna fit a rhino into that 5′ circle, friend).
A Confused creature is a liability to its allies and itself. During its turn, a Confused creature must roll a d100. If the result is 1–33, the target attacks the nearest opponent. On a 34–66, the target attacks the nearest ally. On a 67–100, the target attacks itself.
Intensity Effects
- 5 ft radius
- 10 ft radius
- 15 ft radius
- 20 ft radius
- 25 ft radius