Demoralize
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Revision as of 13:05, 23 June 2017 by Doublecompile (talk | contribs)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | 2 rounds per rank |
Save | Guts |
The mage saps the valor right out of a creature, sending the poor thing running home to mommy. The mage appears to the target as something that should incite primal, mortal fear. Each level of Intensity allows the mage to frighten off a creature of increasingly larger size.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called Cold Sweat. In the ruin school, it's called Erode Spirit. To dark mages, it's Horrify.
Intensity Effects
- Size −2 and below (scaredy cat!)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (killer wail)
- Any size creature (you know, maybe you're the monster)