Thermoregulate
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Revision as of 04:02, 31 August 2019 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 1 hour per rank |
Save | Mettle |
The mage reaches into the soul of a creature and fiddles with its body temperature. If the target of this spell fails its save, it gains the exposed condition. No amount of thermal blankets or ice packs can help, and the creature will eventually freeze to death or die of heat stroke. If the creature survives through the spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depends on the Intensity.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Fire mages can boil the blood and cause hyperthermia. Ice mages can freeze the blood and cause hypothermia.
Intensity Effects
- Size −2 and below (a beaver with a fever)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (…and their juren friend)
- Any size creature (settle the argument about dinosaurs being cold blooded)