Tentacles
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Rarity | 3 |
---|---|
AP | 4 |
Target | N/A |
Distance | Far |
Lasts | Two rounds per school rank |
Save | N/A |
The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 Health Points. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a successful Grab check (Hold +15), its enemies have a tougher time escaping (−15 to any escape attempt). If a tentacle has a creature constricted, it deals crushing damage equivalent to its Muscle ×2. The power of the tentacles is dependent on the spell level.
Intensity Effects
- Two tentacles. Mus 3, End 3. Slap Damage 2
- Two tentacles. Mus 4, End 3. Slap Damage 4
- Three tentacles. Mus 4, End 4. Slap Damage 6
- Three tentacles. Mus 6, End 6. Slap Damage 8
- Four tentacles. Mus 8, End 8. Slap Damage 10