Haste
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Revision as of 22:13, 12 June 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | Two rounds per school rank |
Save | N/A |
The mage lights a fire under somebody's rear. In all regards, the target speeds up: mentally and physically. To the target, the world seems to be slowed down. While Hastened, the target gains additional Action Points relative to the Intensity. Haste can counter or nullify Slow.
Intensity Effects
- +1 Action Point
- +2 Action Points
- +3 Action Points
- +4 Action Points
- +5 Action Points