Missing Hand/Arm
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Revision as of 16:35, 22 February 2009 by Doublecompile (talk | contribs)
Expoint Bonus: 5
Your hand was amputated, sliced off in deadly combat, or something similar. To use any skills requiring the use of both hands (Climbing, Sleight of Hand, Disguise, all 2-handed weapons, etc) are at a −4 penalty. If it is your dominant hand, you suffer penalties to ALL rolls involving the use of either hand until the GM deems it a long enough period to adjust to the trauma or until you take the Ambidexterity Trump. You can still use the arm in combat, if a special device is crafted for you with an attached weapon, and a shield may be strapped to your arm.
Incompatible with
- Unremarkable (unless a convincing prosthetic is used)