Momentum
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Revision as of 20:18, 13 March 2010 by Doublecompile (talk | contribs)
Expoint Cost: 4
You know how to put great force behind your attacks. Any time you charge with a weapon, punch, kick, etc., and move at least 10 feet, add +4 to your Attack Roll instead of the usual +2.
With 5 ranks in Athletics, one can use the Momentum ability while jumping to deliver a Flying Kick or Jumping Attack.
Incompatible with
Coward, Lame, and Combat Shy