Occupation
The only place where success comes before work is the dictionary. A character can use his or her skill in an Occupation to perform a trick of the trade, make a quick buck, or dazzle onlookers with occupational knowledge.
When you buy ranks in a specific Occupation, you are allowed to use the ranks as a bonus to a check that's related to your occupation. For example, if a character has 3 ranks in Occupation and has chosen the livelihood of Sailor, the GM may allow that player to conditionally apply the +3 on Search checks for navigating, Lore checks for knot tying, Climb checks on ropes and rope ladders, and Swim checks. As always, ask your GM if your Occupation bonus applies to a check.
Most characters have learned some skill or trade along the way. For instance, a sneaky type may have once been a locksmith, or a strong type may have been a blacksmith. Occupations need to be specific; doctor isn't specific enough, but surgeon is. The list below provides some example occupations, but feel free to come up with your own and run it by your GM.
|
|