Ball Lightning
From NsdWiki
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | N/A |
Save | Spell Defense |
The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by spell level.
Intensity Effects
- 1 damage
- 2 damage
- 4 damage
- 7 damage
- 11 damage