Deafness/Muteness

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Revision as of 20:25, 29 August 2011 by Doublecompile (talk | contribs) (+counter)
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Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a sound spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts Level dependent
SaveVitality
CounterCure

The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature. Deaf creatures take a -2 to all rolls per direct opponent in combat and have a 25% chance to fail spellcasting with aria (also, all listen checks are obviously failed). Mute creatures cannot cast spells with aria, nor can they communicate audibly.

Intensity Effects

  1. One round per school rank
  2. One minute per school rank
  3. One hour per school rank
  4. One day per school rank
  5. Permanent