Elemental Healing
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Revision as of 23:40, 10 July 2011 by Doublecompile (talk | contribs) (moved Acupuncture to Elemental Healing)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage harnesses the power of metal from other sources and turns it into life energy. Each level of Intensity of this spell grants an increasingly higher bonus to Spell Defense against metal spells. When defending against metal spells, if the Spell Defense roll is higher than the attacking mage's Spell Attack roll, the defender can take the difference as Health Points regained. For example, if Drinnin has Acupuncture cast on him, an enemy mage makes a Spell Attack roll for a metal spell of 25, and Drinnin makes a Spell Defense of 29, he regains 4 HP.
Intensity Effects
- +2 to Spell Defense against metal
- +4 to Spell Defense against metal
- +6 to Spell Defense against metal
- +8 to Spell Defense against metal
- +10 to Spell Defense against metal