Evasion Roll
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Revision as of 00:48, 5 June 2017 by Doublecompile (talk | contribs) (moved Dodge/Parry Roll to Evasion Roll)
Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). If the attacker's Attack Roll is greater than the defender's Dodge/Parry Roll, the attack hits and damage is calculated.
Dodge
A character who is quick on his or her feet can try to remove their person from the path of an opponent's attack. This is done with a normal Dodge skill check.
+ | AGI | + | Dodge |
Parry
A character who may not be fleet of foot but is adept with a weapon can attempt to parry an attack out of the way.
+ | AGI | + | Weapon skill |
The defending character may use any accuracy-related bonuses. Some weapons grant a bonus when used to parry, and some actually present a penalty.