Lock
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Revision as of 22:30, 19 January 2013 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Near |
Lasts | 2 rounds per rank |
Keep your enemies at bay; shut the door from your easy chair; entertain your friends. The mage uses the flows of magic to shut and seal or unlock and open any lock, latch, or entrance into a room or other area. Doors and windows aren't the only things that can be locked — manacles, chests, a portcullis, gate, or drawbridge are also prime candidates for this spell. If cast from the Metal school, the locking mechanism or doorway itself must be made of metal. If cast from the Portation school, the locking mechanism must be a room entrance (no chests or manacles, etc.) The DL to use Machinery to disable a magically-locked opening is the spell roll plus the listed bonus per Intensity.
Intensity Effects
- +2 to Machinery DL. Can be used to automatically unlock non-magical locks, and magic locks of Intensity 1.
- +4 to Machinery DL. Can be used to unlock magic locks of Intensity 2.
- +6 to Machinery DL. Can be used to unlock magic locks of Intensity 3.
- +8 to Machinery DL. Can be used to unlock magic locks of Intensity 4.
- +10 to Machinery DL. Can be used to unlock magic locks of Intensity 5.