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This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
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Rarity |
3 |
AP |
4 |
Target |
Self |
Distance |
Self |
Lasts |
1 minute per rank |
Save | Guts |
Haven't you always wanted a hundred of your friends to show up at your butt-kicking party, or perhaps take on the guise of a radioactive lizard? Summoning a huge host of illusory allies, or falsely enhancing your appearance certainly puts you in a favorable position. The illusion isn't interactive. Any targets who fail their save act as if successfully Intimidated, and move one step down the Morale Track (see the Combat chapter) for each level of Intensity. You can affect any creatures at a distance of 5 feet per rank from yourself. There's no specific visual effects that appear for this spell. The caster ultimately should have the imagination to produce the effect of the spell, whether a monstrous visage, giant-sized proportions, a posse of five buddies, or it could be a thousand spears at the emperor's command.
Intensity Effects
- Targets move 1 step down the Morale track
- Targets move 2 steps down.
- Targets move 3 steps down.
- Targets move 4 steps down.
- Targets move 5 steps down, which usually means they run for their lives or surrender.