Trip
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Revision as of 23:13, 4 August 2007 by Doublecompile (talk) (New page: Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll. The attacking character will roll D10 + Agility + Muscle + W...)
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
The attacking character will roll D10 + Agility + Muscle + Weapon skill ranks + the weapon's trip bonus.
The defending character will roll D10 + Agility + Dodge + Hold + Muscle.
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a -4 penalty to any Defense Rolls.