Commanding Voice
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Revision as of 18:49, 5 September 2007 by Doublecompile (talk)
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per school rank |
Save | Mind Control Save |
The sound mage magically enhances his or her voice, rendering all commands that are issued to other creatures absolute. The target of the spell must be able to understand your language. Creatures receive a +3 to their save roll if the command would result in death to them. You don't need to see their identification; these are not the Gyr Golems you're looking for.
Intensity Effects
- The mage can issue one word commands (“sleep”, “leave”, “sneeze”, etc.)
- The mage can issue two word commands (“drop that”, “attack her”, “sit down”, etc.)
- The mage can issue three word commands (“give me that”, “sheathe your sword”, etc.)
- The mage can issue a one-sentence command (“Stay here and make sure he doesn't leave”)
- The mage can issue a command of any length and detail, including sequential instructions.