Disaster Magnet
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Revision as of 18:21, 12 April 2008 by Doublecompile (talk | contribs)
Expoint Bonus: 4
Wherever you go, catastrophe is sure to follow. This fault essentially grants the GM carte blanche to throw everything including the kitchen sink at you and your comrades. While he may not actually kill any of you directly through Disaster Magnetism, meteors, dimensional portals, tidal waves, and tribbles will likely reduce whole towns to piles of smoking rubble in your wake. You will undoubtedly be pursued by angry villagers and curious paranormal investigators, and anyone who recognizes you as a bona fide Disaster Magnet will react to you either as though you are a plague carrier (bad) or a tool to be manipulated (worse).