Ghosts I–IV
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Contents
Ghosts I
- Slow, thoughtful, piano, humming in background. A little sad.
- Deep, industrial humming. Occasional piano.
- Drums, electronic snaps and bass fills. Sneaking, stealth, caution (sewers, night time)
- Light guitar strumming. Occasional deep, distorted guitar riffs. Simple drumming.
- Slow popping and air moving noises. Occasional guitar. Occasional light piano. (Ghost town, old west, plains travel)
- Simple, haunting xylophone. Background violin/cello melody. (Night scenes, underground)
- Electronic drum; deep guitar; electronic, industrial stuttering. (Factory, outer space, or combat).
- Cymbals, slow drumming, rhythmic heavy guitar strums, distorted guitar.
- Slow electronic popping. Constant low piano notes, subtle electronic tones. Beats drop away occasionally on long notes. (Laboratory, library)
Ghosts II
- Clapping/beats. Metal noises. Heavy industrial feel. Low piano notes. (Forge, factory)
- Low electronic buzzing/distorted string instrument. Other low notes. Periodic piano. (Creepy, mysterious).
- Slow, light piano; Mellow for about a minute then guitar and bass fills kicks in over piano.
- Slow, low piano; low, infrequent electronic beat; hopeful, restful. (Church, quiet places)
- Electronic beeping and beats. Happy strumming. (Party, festival, tavern)
- Creepy, distorted notes; background noises, speaking, cheering, banging; (really abnormal places)
- Upbeat electronic beats, occasional distorted guitar notes, chanting and heavy guitar riffs later in the song. Too slow for combat (maybe good for a chase, etc.)
- Medium guitar riffs and other notes. Simple melody. Turns to xylophone at end of song.
- Slow, melodic, electronic beeps. Creepy strumming and bass fills comes in later (futuristic, space, underwater)
Ghosts III
- Factory, foundry. Very mechanical and industrial. Weird voice moaning/buzzing in background.