Disable
Use: The Disable skill is used to circumvent, sabotage, solve, or disarm a nasty obstacle or puzzle. The best friend of thieves everywhere, Disable can be used to open locks, diffuse bombs, sabotage machinery, or unset a trap (magical or otherwise). Difficulty: The difficulty for a Disable check depends on the quality of the object being Disabled.
Example DL Disable an overly simple trap 10 Disable a standard trap or simple lock 15 Disable a magical trap (+2 to DL for each spell level – ex. Level 3 = +6) 20 Disable an overwhelmingly complex bomb or piece of machinery 25
The following table lists situational bonuses and penalties to the Disable check.
Situation Check Character is utilizing tools geared specifically for disabling the given type of obstacle (i.e. magical lock picks, a bolt-cutter, a crowbar etc.), or has working knowledge of how to make the obstacle (Profession: Locksmith, Lore: Trap-making, etc.) +10
If the character reaches or exceeds the DL, the obstacle is disabled. If the character surpasses the DL by 5, he or she can leave the obstacle seemingly untouched. If the character surpasses the success requirement by 10 or more, the character can re-set it after his or her party has circumvented it. Retry: Disable attempts can be retried as many times as necessary, however, if consequences come with failure (read: the obstacle blows up in your face), such consequences are incurred and may possibly be incurred again after each failed attempt.