Book:Equipment

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Every adventurer needs stuff. Whether it be weapons and armor for waging war, horses and wagons for cross-country traveling, food and shelter for surviving in the wilderness, or specialized gear for pulling off whatever feats your character aspires to, there is one place to find everything your character might need: right here.

Wealth

Wealth in the Elysium RPG is measured in Sovereigns (𝕀), which are also commonly called "crowns", with both terms stemming from the common practice of minting coins with popular current and past rulers or heroes on one face.

Starting characters begin the game with 500𝕀 unless they have purchased the Wealth trump.

Clothing

Weapons

Action Points

Parry

Hurt

Type

Notes

Blades

Name AP Parry Hurt Type Notes Cost
Dagger/Knife 2 βˆ’2 2 P, S 25𝕀
Short Sword/Gladius 3 0 4 P, S 100𝕀
Longsword 4 +1 5 S, P 250𝕀
Bastard Sword 1h 4 βˆ’1 7 S, P 600𝕀
Bastard Sword 2h 5 0 8 S, P 2handed, +1 vs Disarm 600𝕀
Greatsword 5 0 9 S, P 2handed, +1 vs Disarm 550𝕀
Rapier 2 +2 3 P, S +1 vs Disarm 250𝕀

Axes

Name AP Parry Hurt Type Notes Cost
Throwing/Tomahawk 2 βˆ’2 2 S 75𝕀
Hatchet/Hand Axe 2 βˆ’2 3 S 55𝕀
Berserker Axe 4 βˆ’1 5 S 175𝕀
War Axe 5 βˆ’1 8 S+B 2handed, +2 vs Disarm 350𝕀
Executioner/Great Axe 6 βˆ’2 10 S+B 2handed, +2 vs Disarm 450𝕀

Polearms

Name AP Parry Hurt Type Notes Cost
Javelin/Pilum (melee) 2 0 2 P 10𝕀
Javelin/Pilum (thrown) 3 NA 4 P Thrown
Infantry Spear 3 0 4 P 75𝕀
Trident 3 +1 4 P 125𝕀
Boar Spear/Hunting Spear 4 +1 7 P 2handed, +2 vs Disarm 100𝕀
Pike 6 βˆ’3 10 P 2handed, +2 vs Disarm 200𝕀
Halberd 5 0 9 P, S 2handed, +2 vs Disarm 325𝕀
Glaive 5 0 9 S, P 2handed, +2 vs Disarm 325𝕀
Lance (mounted weapon) 6 βˆ’3 8 P Charge= 2x dmg 150𝕀

Bludgeons

Name AP Parry Hurt Type Notes Cost
Hand-to-hand 2 0 1 B NA
Sap 2 NA 1 B 20𝕀
Wooden Club 3 0 3 B 10𝕀
Warhammer 3 0 4 B 250𝕀
Mace 4 0 5 B 125𝕀
Morningstar/Spiked Mace 4 0 6 B+P 175𝕀
Ball & Chain 5 βˆ’2 7 B +2 vs Parry 200𝕀
Quarterstaff 3 +2 3 B 2handed, +2 vs Disarm 100𝕀
Sledgehammer 6 βˆ’3 8 B 2handed, +2 vs Disarm 50𝕀
Flail 5 βˆ’2 9 B 2handed, +2 vs Disarm, +2 vs Parry 300𝕀

Ranged

Name AP Parry Hurt Type Notes Cost
Blowgun 2 NA NA P No Damage, Reload = 1AP 25𝕀
Dart 2 NA 1 P Thrown 5𝕀
Shuriken 2 NA 2 P, S Thrown 15𝕀
Throwing Knife 3 βˆ’2 3 P, S Thrown 20𝕀
Short Bow 4 βˆ’2 10 P 2handed, +1 vs Disarm, Reload = 2AP 175𝕀
Longbow 5 βˆ’1 12 P 2handed, +1 vs Disarm, Reload = 2AP 225𝕀
Crossbow 4 βˆ’2 12 P 2handed, +1 vs Disarm, Reload = 3AP 400𝕀
Repeating Crossbow (4 Bolt "clip") 3 βˆ’2 10 P 2handed, +1 vs Disarm, Reload clip = 6 AP 1000𝕀
Hand Crossbow 3 NA 6 P Reload = 2AP 600𝕀
Heavy Crossbow 6 βˆ’2 14 P 2handed, +1 vs Disarm, Reload = 4AP 550𝕀

Exotics

Name AP Parry Hurt Type Notes Cost
Net 5 βˆ’4 NA NA No damage; Entangle +5 50𝕀
Bullwhip 4 βˆ’5 2 S Entangle & Disarm +3, +1 vs Parry 110𝕀
Studded/Spiked Whip 4 βˆ’5 3 S Entangle & Disarm +3, +1 vs Parry 150𝕀
Claws 2 βˆ’2 3 S 125𝕀
Sai 2 +2 1 P Disarm +2 85𝕀
Kusari-Gama (chain) 3 βˆ’5 3 B Entangle & Disarm +3, +1 vs Parry 200𝕀
Nunchaku 3 0 3 B Entangle & Disarm +1 100𝕀
Katana 1h 3 0 5 S, P 1000𝕀
Katana 2h 4 0 8 S, P 2handed, +1 vs Disarm

Shields

Name AP Parry Hurt Type Notes Cost
Light shield 2 +2 2 B
Heavy shield 4 +4 4 B

Sized Weapons

Armor

Sometimes the only thing between you and the business end of a nasty pig-sticker is a few scant pieces of leather and metal.

Name Bonus Notes Hindrance Cost
Padded 1 0 50𝕀
Leather 2 0 150𝕀
Reinforced Leather 3 0 250𝕀
Half-Chain 4 0 600𝕀
Breastplate 5 0 800𝕀
Chain Mail 6 1 1100𝕀
Scale Mail 7 2 1,600𝕀
Half Plate 8 3 3,500𝕀
Field Plate 9 4 8,000𝕀

A combatant wearing armor with a score greater than 5 (being anything above breastplate) will take a minus to his or her Dodge skill in the Defense Roll. A character wearing chain mail will take a βˆ’1, scale will take a βˆ’2 and so on. The GM might also require that such an armored character would take this penalty to physical skill checks such as Climb, Swim, Athletics, Gymnastics, Sneak, and perhaps even Spot (if wearing a fully-enclosed helm).

Characters that use shields don't actually receive any sort of armor bonus. Instead, they use the shield for parrying during their Defense Roll.

Gear

Backpack Tent Roll-up Candle Torch Lantern Rope Grappling Hook Manacles Lock Flint and tinder Climbing Kit Disguise Kit Healing Kit Dungeon Kit (Caltrops, etc) Thieves Kit (lockpicks, glasscutter, scissors) Skald's Kit (ink, parchment, bound book, small instrument)

Mounts and Animals

Riding Horse Warhorse Blackbeak Donkey

Services