Acute Senses
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Expoint Cost: 1
Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Listen for hearing, Spot for seeing, or Search for smelling).
Incompatible with
The Improved Sensory trumps (Bloodhound, Ears of the Bat, and Hawk Eyes) and Faults (Anosmia, Hearing Impaired, Poor Vision, Deaf, and Blind) pertaining to the same sense.