Alarm
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Revision as of 19:55, 18 February 2008 by Doublecompile (talk | contribs)
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Contact |
Lasts | Two hours per school rank |
The mage can place a perimeter alarm around an area; so that a loud noise signifies entrance by unwanted parties. The mage can also choose to be notified silently. The mage can cover an area that is 10 feet radius per school rank or smaller.
Intensity Effects
- Any creatures entering the Alarmed area set off the spell, and it is diffused.
- The mage can pick several people to be permitted by the spell (they must all be present at the time of casting, or have a piece of organic material – blood, hair, etc.). When the spell is triggered, it ends.
- The spell can be triggered twice before ending
- Permitted parties need not be present at time of casting
- Alarm remains in effect, no matter how many times it is tripped