Entrapment Ward
From NsdWiki
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 10 minutes per school rank |
Save | N/A |
The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.
Intensity Effects
- +10 bonus to Thievery check for escaping
- No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
- Can move normally through water
- Can move normally through environmental effects, like Heightened Gravity
- Automatically passes Thievery checks for escaping, cannot be Grabbed, and immunity to Paralyze