Cold Hearted
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Revision as of 22:03, 12 June 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | 2 rounds per school rank |
The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely cold and tough. As a result, the mage is immune to any natural or magical cold damage. He or she is granted an armor bonus to the Guard Roll, and also deals an additional point of Hurt per level of Intensity to any Hand-to-hand attacks. In this icy state, however, fire deals double damage.
Intensity Effects
- +2 armor, Hurt +1
- +4 armor, Hurt +2
- +6 armor, Hurt +3
- +8 armor, Hurt +4
- +10 armor, Hurt +5