Poison Ward
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Revision as of 17:26, 23 August 2011 by Doublecompile (talk | contribs)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 hour per school rank |
The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms. A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning. Remember that Cure counteracts natural and magic poisons.
Intensity Effects
- Immune to Poisons of Level One.
- Immune to Poisons of Level Two.
- Immune to Poisons of Level Three.
- Immune to Poisons of Level Four.
- Immune to Poisons of Level Five.