Web
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Revision as of 22:44, 14 July 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | N/A |
Save | Dodge |
No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes a Casting Roll in place of an Attack Roll, and the target of the spell makes a Dodge Roll (nets and webs cannot be parried). The mage who throws the web is immune to its sticky effects. Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell imposes increasing difficulty to escape the web for each level of Intensity. The web cannot be burst through using a Smash check.
Intensity Effects
- Thievery DL to escape is 20
- DL is 22
- DL is 24
- DL is 26
- DL is 28