Pass Through Metal
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Revision as of 21:23, 24 July 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One minute per spell rank |
Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles. If submerged too long, the mage still suffocates.
Intensity Effects
- The mage moves at ¼ speed through metal objects and may not bring equipment or clothing with him.
- The mage moves at ½ speed through metal objects and may bring magical items and clothing with her.
- The mage moves at full speed through metal objects and may bring all equipment with him.
- The mage is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.
- The mage becomes unaffected by all metals, even the weapons of opponents (non-magical only). Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.