Hardened Body
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per spell rank |
The mage calls upon elemental power to magically harden his or her skin. While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his or her Guard Roll dependent on the Intensity. The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal double damage. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, this spell is called Cold Hearted. To earth mages, it's Diamondback. Metal mages refer to it as Juggernaut. Verdance mages call it Treelimb.
Intensity Effects
- +2 armor, +1 Harm
- +4 armor, +2 Harm
- +6 armor, +3 Harm
- +8 armor, +4 Harm
- +10 armor, +5 Harm