Lame

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Physical Fault

Expoint Bonus: 4/8

One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and you take a −2 to Dash checks involving the use of your legs (e.g. running, swimming). For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail Dash checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Dodge/Parry Rolls) and must be carried by an ally to move.

Incompatible with

Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.