Disguise
Typically used with: Presence.
In short: play dress-up. If a character wants to look like someone else, or at least not look like him or herself, the Disguise skill is a necessary tool. The super spy posing as the (recently, tragically, deceased) king, the undercover martial artist gathering secrets from a rival clan, and the minstrel taking place in a large-scale play all make use of the Disguise check to its fullest.
Difficulty
Disguise checks are always opposed by a Discern check. However, the following table lists situational bonuses and penalties to the Disguise check.
Situation | Check |
---|---|
Different gender | −2 |
Different race | −4 |
Somewhat different weight/height | −2 |
Vastly different weight/height | −5 |
Employing a costuming kit with wigs, makeup, facial hair, etc. | +5 |
Penalties and bonuses are cumulative. For example, a male human, 6 feet tall and 200 pounds, with a costuming kit, attempting to pass for a female vidara, 5 feet tall and 100 pounds, would take a −6 to Disguise.
When a character is disguised to look like a specific person, anyone making a Discern check who actually knows the person is granted bonuses to detect a disguise.
Example | Check |
---|---|
A casual acquaintance | +2 |
A friend | +6 |
A lover or best friend | +8 |
Opposed Rolls
Disguise checks are always opposed by a target's Discern check.
Retry
Disguise attempts cannot be retried without spending a fate point; however, the character can try a different disguise on the same subject.