Diversion
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Revision as of 17:44, 15 January 2017 by Doublecompile (talk | contribs) (moved False Sound to Diversion: Catchier name!)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 2 rounds per rank |
Save | Lucidity |
A sound weaver is a mage who can create any sound and make it appear real to those who perceive it. Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell. Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent Perception checks. "Huh? What was that noise? Better go check it out."
Intensity Effects
- A quiet noise, like mice squeaking, or a whispered message. Targets take −2 to Perception checks.
- A moderate noise, like a voice talking, or a person walking down a hallway. Targets take −4 to Perception checks.
- A loud noise, like people singing, or a dog barking. Targets take −6 to Perception checks.
- A very loud noise, like a beast roar, or an army marching. Targets take −8 to Perception checks.
- A nearly deafening noise like a clap of lightning, or a dragon's roar. Targets take −10 to Perception checks.