Demoralize
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Revision as of 21:17, 4 June 2017 by Doublecompile (talk | contribs)
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | 2 rounds per spell rank |
Save | Guts |
The mage saps the valor right out of a creature, sending the poor thing running home to mommy. The mage appears to the target as something that should incite primal, mortal fear. Each level of Intensity sends the target one step down the Morale Track. At Step 5, the target will either surrender or run for its life.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called Cold Sweat. In the ruin school, it's called Erode Spirit. To dark mages, it's Horrify.
Intensity Effects
- One step down the Morale Track
- Two steps down the Morale Track
- Three steps down the Morale Track
- Four steps down the Morale Track
- Five steps down the Morale Track