Taunt
Typically used with: Persuasion.
In short: causing incompetence through teasing. Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a litany of verbal jeers and jabs to upset opponents. While intimidation instills fear, taunting entices anger, which quickly leads to slip-ups.
You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all rolls during the encounter. Performing such an action takes 4 AP. An opponent can only be taunted in this manner once per encounter. Taunt and Intimidate are incompatible: you're either scaring a person, or you're provoking them, so the penalties do not stack.
Whenever you successfully Taunt an opponent in combat you have the option to draw the attention of the opponent instead of imposing a penalty. This means that if a target is acting violently, it will turn its attacks towards the taunting character. This is extremely useful when a comrade is surrounded by too many foes, or to distract an opponent so someone can get the drop on them.
Contents
[hide]Difficulty
Taunt is an opposed roll, so there are no set difficulties.
Opposed Rolls
Taunt is always opposed by a target's Virtue. If a target critically fails the Virtue check, they're considered wide-eyed to everyone except the taunter for one round of combat.
Time
Taunting opponents in combat takes 4 AP.
Retry
Failed Taunt checks can be retried at a cumulative −2 penalty each time.