Flight
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Revision as of 19:19, 2 July 2017 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per rank |
The mage calls upon the spirit of the air to grant him or her airborne maneuverability. (This spell can also be cast on a willing ally). If the target is airborne while the spell is active, and the spell ends, the target slowly floats towards the ground, taking no damage. If the spell is dispelled, or the effect is subject to a Spell Ward, the target plummets to the ground, taking 1 point of damage per foot fallen (subject to a Guard Roll). The creature cannot hover, but can fly at its typical movement speed, and can certainly zoom through the skies with a Dash check. The bonus granted to Dash depends on the Intensity.
Intensity Effects
- +2 bonus to Dash
- +4 bonus
- +6 bonus
- +8 bonus
- +10 bonus