Magic Dunce
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Revision as of 04:16, 8 July 2017 by Doublecompile (talk | contribs)
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Expoint Bonus: 6
Whatever chapter in your magic book covers how to effectively and consistently activate your magic, you must have missed it. Your spells are more likely to blow up in your face than any other, even the beneficial ones. If you roll a 1 on a Casting Roll, you need to roll a Guard against the Casting Roll result. Any remaining difference is the damage you take.
For example, Phineas rolls a 1 on his Casting Roll, but the total is 12. His Guard Roll is only 7, so he takes 5 points of damage.
Requires
The ability to cast spells