Spell Ward
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Revision as of 20:08, 27 July 2007 by Doublecompile (talk) (New page: {{spell |xp=4 |distance=Medium |target=Creature or Area |time=2 rounds per school rank |ability=INT |save=INT + Focus |description=The target or area given ...)
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature or Area |
Distance | Medium |
Lasts | 2 rounds per school rank |
Save | INT + Focus |
The target or area given a Spell Ward is completely immune to Magic spells of the level cast and lower (for instance, a Level Three Spell Ward negates all Level Three spells, but not Level Four or Five). A Spell Ward can only be removed by casting Nullify Magic. Magic objects temporarily cease to function while in a Spell Ward (they resume functioning normally when the spell ends, or when they leave the area of effect). Any magic objects that a person holds who is Spell Warded function similarly. Likewise, magic objects used against a Spell Warded person lose any magical properties. A person who is Spell Warded or is inside of an area-effect Spell Ward cannot cast spells. A Spell Ward covers an area of a 15 foot diameter.
Intensity Effects
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