Weather Proof
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Revision as of 16:24, 17 February 2019 by Doublecompile (talk | contribs) (Created page with "{{sexy}} {{spell |essence=warding |school=fire |school2=ice |xp=1 |distance=Contact |target=Creature |time=One hour per rank |description=The mage envelops himself or another...")
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | One hour per rank |
The mage envelops himself or another creature in a hooded cloak woven of magic threads. This mantle boosts the wearer's resistance to environmental extremes. The cloak appears as a finely crafted garment, tailored to its wearer (be it a human, steed, or pet). If the cloak is ever removed, the spell ends abruptly. This spell grants a bonus to Stamina checks to stave off Knockout penalties related to extreme heat or cold.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. A fire cloak guards the wearer against freezing cold. An ice cloak guards the wearer against scorching heat.
Intensity Effects
- +4 to Stamina
- +8 to Stamina
- +12 to Stamina
- +16 to Stamina
- +20 to Stamina