Disposition
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A creature's Disposition describes its intent towards you. Any character you interact with or animal you encounter along your adventures operates under one of these seven Dispositions. With a successful skill check or clever role-playing, you can improve another creature's Disposition. With a Critical Failure or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the Animal Control, Negotiate, Perform, and Seduce entries in Chapter 6: Skills). The list below explains each level of Disposition starting from most positive to most negative.
- Enamored
- An enamored creature exists to bring you happiness. It would probably sacrifice itself if it could bring you an ounce of safety.
- Friendly
- A friendly creature will go out of its way to give you aid. Sometimes, it will help you at dire consequences to itself.
- Benign
- A benign creature is amicable and pleasant to you, and will lend aid, but won't help in any way that overly inconveniences it.
- Neutral
- A neutral creature has no disposition towards you; it doesn't wish you harm, nor does it wish to help you.
- Malign
- A malign creature generally wishes you ill will, but won't attack you without provocation.
- Hostile
- A hostile creature will go out of its way to harm you. In fact, it will most likely disregard its own safety to bring you pain.
- Hateful
- A hateful creature has one purpose in life: to end yours. It is almost a certainty that it will put its own life in danger to kill you.