Knockout Track
As a character becomes increasingly exhausted, ill, dazed, or punch-drunk, she moves further down the Knockout Track. Each consecutive stage instills harsher penalties to all skill checks, including combative rolls like attacking, defending, and casting spells. There are several ways to gain Knockout penalties.
Status | Penalty |
---|---|
Stage One | −2 |
Stage Two | −4 |
Stage Three | −6 |
Stage Four | −8 |
Stage Five | Knocked-out |
The most common means of acquiring Knockout Track penalties is being battered or sickened. This includes the Knockout tactic in combat, seasickness, and spells like Inflict Pain. When you move down the Knockout Track because of blunt trauma, nausea, or acute pain, the penalties last until you get a good night's sleep. You can also make a Healing check (see Chapter 6: Skills), apply specialized items (see Chapter 11: Equipment), or cast the Revive spell (see Chapter 14: Spells) to remove Knockout Track penalties gained in this manner.