Compel
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | 1 minute per rank |
Save | Mind Control |
Ideas can be the most dangerous weapon of all. The spirit artist etches a direction into another creature's spirit. The command resonates with them like some profound universal truth and drives them to action. It could be as simple as a single word but no more complex than a single sentence. Regardless, if it fails its save, the creature will carry out the instructions to the best of its ability until the duration elapses, and will attempt to safely overcome any obstacles which stand in the way. If the command can be completed in its entirety in a shorter time frame, the creature will be free to go about its day. The spirit artist cannot compel creatures to put themselves in harm's way, nor endanger their own allies.
Concentration Effects
Each level of Concentration allows the spirit artist to Compel a creature of increasingly larger Size.
- Size −1 and below
- Size 1 and below
- Size 3 and below
- Size 5 and below
- Any Size creature