Hold/Open Door
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Revision as of 20:41, 12 April 2008 by Doublecompile (talk | contribs) (New page: {{spell |school=portation |xp=1 |distance=Near |target=Room entrance |time=2 rounds per school rank |ability= |save= |description=Keep your enemies at bay; shut the door from your easy cha...)
Rarity | 1 |
---|---|
AP | 4 |
Target | Room entrance |
Distance | Near |
Lasts | 2 rounds per school rank |
Keep your enemies at bay; shut the door from your easy chair; entertain your friends. The mage uses the flows of magic to shut and seal or unlock and open any entrance into a room or other area. If an entranceway is magically shut, it cannot be mundanely opened or overcome; if it's opened it cannot be closed by any means.
Intensity Effects
- Simple door or window
- Reinforced wooden door
- A steel door or double wooden doors
- Large or double steel doors
- Stone doors, a portcullis, large gates, a drawbridge