Summon Weapon/Armor
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Revision as of 20:59, 28 February 2010 by Doublecompile (talk | contribs)
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | N/A |
The mage through sheer force of will summons a specific combative object belonging to him. He or she can also summon a weapon or armor belonging to an ally, but he would have had to have even a mild personal connection to it. The object will not appear if it's been stored extradimensionally such as through the Store Object spell. If it's being physically held or worn by anyone else, they need to make a Athletics check to keep it. The spell level limits the distance from the caster the object can be
Intensity Effects
- 10 yards
- 100 yards
- 1 mile
- 10 miles
- 100 miles. The magic power of this level will physically destroy any object between the caster and the summoned object. If it's extradimensionally stored, the caster can make an opposed spell check against the caster of the Store Object using Muscle as the key ability.