Feint
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Revision as of 00:05, 2 March 2010 by Doublecompile (talk | contribs) (Replacing example section with a template)
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes as many AP to make a feint attempt as it does to use the weapon normally.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. |
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Kharza can add 12 to his next Attack Roll. |