Lame
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Expoint Bonus: 3/5
One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth three points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and the difficulty of running tires you twice as quickly. For five points, both your legs are nearly crippled, running is impossible for you, and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available).
Incompatible with
Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.