Lore
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Revision as of 19:40, 21 March 2010 by Doublecompile (talk | contribs)
Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:
- Animals
- Architecture
- Astronomy
- Chemistry
- Cryptography
- Cultures
- Divination
- Faiths/Theology
- Gambling
- Geography
- History
- Magic
- Medicine/Healing
- Military Tactics
- Monsters
- Mythology
- Physics
- Psychology
- Plants & Fungi
- Politics
- Royalty
- Spirit Power
- Trapmaking
- Undead
- Weapons & Armor
- Wilderness
Difficulty
Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.
Example | DL |
---|---|
Something trite (fish don't have hair; deserts are dry) | 5 |
Normal information (a king's length of reign; the stories of a common place of mystery) | 10 |
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) | 15 |
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) | 20 |
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) | 30 |
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases) | 40 |
Retry
Lore attempts cannot be retried without spending a fate point.