Every adventurer needs stuff. Whether it be weapons and armor for waging war, horses and wagons for cross-country traveling, food and shelter for surviving in the wilderness, or specialized gear for pulling off whatever feats your character aspires to, there is one place to find everything your character might need: right here.
Wealth
Wealth in the Elysium RPG is measured in Sovereigns (π€), which are also commonly called "crowns", with both terms stemming from the common practice of minting coins with popular current and past rulers or heroes on one face.
Starting characters begin the game with 500π€ unless they have purchased the Wealth trump.
Clothing
Weapons
Action Points
Parry
Hurt
Type
Notes
Blades
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Dagger/Knife
|
2
|
β2
|
2
|
P, S
|
|
25π€
|
| Short Sword/Gladius
|
3
|
0
|
4
|
P, S
|
|
100π€
|
| Longsword
|
4
|
+1
|
5
|
S, P
|
|
250π€
|
| Bastard Sword 1h
|
4
|
β1
|
7
|
S, P
|
|
600π€
|
| Bastard Sword 2h
|
5
|
0
|
8
|
S, P
|
2handed, +1 vs Disarm
|
600π€
|
| Greatsword
|
5
|
0
|
9
|
S, P
|
2handed, +1 vs Disarm
|
550π€
|
| Rapier
|
2
|
+2
|
3
|
P, S
|
+1 vs Disarm
|
250π€
|
Axes
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Throwing/Tomahawk
|
2
|
β2
|
2
|
S
|
|
75π€
|
| Hatchet/Hand Axe
|
2
|
β2
|
3
|
S
|
|
55π€
|
| Berserker Axe
|
4
|
β1
|
5
|
S
|
|
175π€
|
| War Axe
|
5
|
β1
|
8
|
S+B
|
2handed, +2 vs Disarm
|
350π€
|
| Executioner/Great Axe
|
6
|
β2
|
10
|
S+B
|
2handed, +2 vs Disarm
|
450π€
|
Polearms
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Javelin/Pilum (melee)
|
2
|
0
|
2
|
P
|
|
10π€
|
| Javelin/Pilum (thrown)
|
3
|
NA
|
4
|
P
|
Thrown
|
|
| Infantry Spear
|
3
|
0
|
4
|
P
|
|
75π€
|
| Trident
|
3
|
+1
|
4
|
P
|
|
125π€
|
| Boar Spear/Hunting Spear
|
4
|
+1
|
7
|
P
|
2handed, +2 vs Disarm
|
100π€
|
| Pike
|
6
|
β3
|
10
|
P
|
2handed, +2 vs Disarm
|
200π€
|
| Halberd
|
5
|
0
|
9
|
P, S
|
2handed, +2 vs Disarm
|
325π€
|
| Glaive
|
5
|
0
|
9
|
S, P
|
2handed, +2 vs Disarm
|
325π€
|
| Lance (mounted weapon)
|
6
|
β3
|
8
|
P
|
Charge= 2x dmg
|
150π€
|
Bludgeons
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Hand-to-hand
|
2
|
0
|
1
|
B
|
|
NA
|
| Sap
|
2
|
NA
|
1
|
B
|
|
20π€
|
| Wooden Club
|
3
|
0
|
3
|
B
|
|
10π€
|
| Warhammer
|
3
|
0
|
4
|
B
|
|
250π€
|
| Mace
|
4
|
0
|
5
|
B
|
|
125π€
|
| Morningstar/Spiked Mace
|
4
|
0
|
6
|
B+P
|
|
175π€
|
| Ball & Chain
|
5
|
β2
|
7
|
B
|
+2 vs Parry
|
200π€
|
| Quarterstaff
|
3
|
+2
|
3
|
B
|
2handed, +2 vs Disarm
|
100π€
|
| Sledgehammer
|
6
|
β3
|
8
|
B
|
2handed, +2 vs Disarm
|
50π€
|
| Flail
|
5
|
β2
|
9
|
B
|
2handed, +2 vs Disarm, +2 vs Parry
|
300π€
|
Ranged
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Blowgun
|
2
|
NA
|
NA
|
P
|
No Damage, Reload = 1AP
|
25π€
|
| Dart
|
2
|
NA
|
1
|
P
|
Thrown
|
5π€
|
| Shuriken
|
2
|
NA
|
2
|
P, S
|
Thrown
|
15π€
|
| Throwing Knife
|
3
|
β2
|
3
|
P, S
|
Thrown
|
20π€
|
| Short Bow
|
4
|
β2
|
10
|
P
|
2handed, +1 vs Disarm, Reload = 2AP
|
175π€
|
| Longbow
|
5
|
β1
|
12
|
P
|
2handed, +1 vs Disarm, Reload = 2AP
|
225π€
|
| Crossbow
|
4
|
β2
|
12
|
P
|
2handed, +1 vs Disarm, Reload = 3AP
|
400π€
|
| Repeating Crossbow (4 Bolt "clip")
|
3
|
β2
|
10
|
P
|
2handed, +1 vs Disarm, Reload clip = 6 AP
|
1000π€
|
| Hand Crossbow
|
3
|
NA
|
6
|
P
|
Reload = 2AP
|
600π€
|
| Heavy Crossbow
|
6
|
β2
|
14
|
P
|
2handed, +1 vs Disarm, Reload = 4AP
|
550π€
|
Exotics
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Net
|
5
|
β4
|
NA
|
NA
|
No damage; Entangle +5
|
50π€
|
| Bullwhip
|
4
|
β5
|
2
|
S
|
Entangle & Disarm +3, +1 vs Parry
|
110π€
|
| Studded/Spiked Whip
|
4
|
β5
|
3
|
S
|
Entangle & Disarm +3, +1 vs Parry
|
150π€
|
| Claws
|
2
|
β2
|
3
|
S
|
|
125π€
|
| Sai
|
2
|
+2
|
1
|
P
|
Disarm +2
|
85π€
|
| Kusari-Gama (chain)
|
3
|
β5
|
3
|
B
|
Entangle & Disarm +3, +1 vs Parry
|
200π€
|
| Nunchaku
|
3
|
0
|
3
|
B
|
Entangle & Disarm +1
|
100π€
|
| Katana 1h
|
3
|
0
|
5
|
S, P
|
|
1000π€
|
| Katana 2h
|
4
|
0
|
8
|
S, P
|
2handed, +1 vs Disarm
|
|
Shields
| Name |
AP |
Parry |
Hurt |
Type |
Notes |
Cost
|
| Light shield
|
2
|
+2
|
2
|
B
|
|
|
| Heavy shield
|
4
|
+4
|
4
|
B
|
|
|
Sized Weapons
Armor
Sometimes the only thing between you and the business end of a nasty pig-sticker is a few scant pieces of leather and metal.
| Name |
Bonus |
Notes |
Hindrance |
Cost
|
| Padded
|
1
|
|
0
|
50π€
|
| Leather
|
2
|
|
0
|
150π€
|
| Reinforced Leather
|
3
|
|
0
|
250π€
|
| Half-Chain
|
4
|
|
0
|
600π€
|
| Breastplate
|
5
|
|
0
|
800π€
|
| Chain Mail
|
6
|
|
1
|
1100π€
|
| Scale Mail
|
7
|
|
2
|
1,600π€
|
| Half Plate
|
8
|
|
3
|
3,500π€
|
| Field Plate
|
9
|
|
4
|
8,000π€
|
A combatant wearing armor with a score greater than 5 (being anything above breastplate) will take a minus to his or her Dodge skill in the Defense Roll. A character wearing chain mail will take a β1, scale will take a β2 and so on. The GM might also require that such an armored character would take this penalty to physical skill checks such as Climb, Swim, Athletics, Gymnastics, Sneak, and perhaps even Spot (if wearing a fully-enclosed helm).
Characters that use shields don't actually receive any sort of armor bonus. Instead, they use the shield for parrying during their Defense Roll.
Gear
Backpack
Tent
Roll-up
Candle
Torch
Lantern
Rope
Grappling Hook
Manacles
Lock
Flint and tinder
Climbing Kit
Disguise Kit
Healing Kit
Dungeon Kit (Caltrops, etc)
Thieves Kit (lockpicks, glasscutter, scissors)
Skald's Kit (ink, parchment, bound book, small instrument)
Mounts and Animals
Riding Horse
Warhorse
Blackbeak
Donkey
Services