User talk:Doublecompile
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Revision as of 19:36, 22 April 2010 by Blottonoir (talk | contribs)
04.22.10
- Our character sheet says "Compaign" instead of "Campaign." Oops. Can we fix this?
- I went through and heavily edited the Character Creation section. I'm really sorry if this nullifies any work you've done on pulling the hardcopy of the book together, but I thought it needed it. Now, Character Creation takes a player through everything necessary to fill that nifty character sheet in. I moved some things that beginning players don't need to know to start playing (health point recovery, etc) into the section on Adventures. I also worked a lot on that today. We are getting close!
04.13.10
- We also ought to take a look at Lores. Some of these can be combined and some of these can be omitted. We should look at specific functions in game for these.
04.09.10
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
To Do...
- 2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- 3. Use these characters in the quick start rules.
- 4. "Attributes" and "Abilities" are mixed. Pick one and search for occurrences of the other.