User talk:Doublecompile
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Revision as of 18:57, 8 July 2010 by Blottonoir (talk | contribs)
7.8.10
- I added "Choke" as an option during a Grab. This fits in with Suffocation, as listed in the Adventures chapter. Let me know if you have any problems with this.
- In looking back over our playtest the other day, I noticed that there were many, many times when our characters would have taken damage in excess of our Endurance + Vitality scores. This would have moved us down the KO track, further compounding our problems with defending ourselves, and leading to more instances of TPK. I think that Endurance + Vitality is not enough of a threshold for this rule. Endurance + Vitality + Self-Control may work, or we can just get rid of this "massive damage-KO track" rule altogether. Thoughts?
- We have no rules for Coup de Graces, but I don't know if we need them.
7.7.10
- Tainted damage box on the character sheet?
- Need to add Trumps for Save bonuses, as per Fearless
- Need to fix Workhorse
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
- Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- Use these characters in the quick start rules.